Extensive Event content covering pivotal decisions and themes in WWII. Players and the AI are faced with historical decisions that change the course of history making every play through a new immersive Grand Strategy experience.īelow is a list of some gameplay features: The battles will begin in the factories, mines and the research labs, and resolve in the fields, skies and seas across the globe. In 1841, 0.25 per cent of the population of England and Wales was born in a foreign country, increasing to 1.5 per cent by 1901, 444 2.6 per cent by 1931 and 4.4 per cent in 1951. This was an industrial conflict between the Great Powers of the Machine Age. After the Second World War, many people immigrated from colonies and former-colonies in the Caribbean and Indian subcontinent, as a legacy of empire or driven by labour shortages. It's unique open-ended design allows players to experience alternative outcomes in the World War II era. Making History: The Second World War is the 4th title of a series of turn-based Grand Strategy games.
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